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THE VCA UNIVERSE / SEASON 1 TEASER

Sin fills the arcade.
Will Season 1 bring virtue?

JE$TER’s arcade connects worlds ruled by the Seven Sins. Its amoral curator tests every player. All of VCA’s games belong to one persistent alternate reality.

This is shared-universe fiction and ARG direction. Current games keep their own save behavior. Cross-game progression and autonomous curator features are future concepts; Season 1’s virtue remains a question.

JE$TER enthroned with cash and cards beneath gold VCA lettering, surrounded by the seven hunters of the hidden city.
Supplied VCA ensemble art. Character profiles below use details from this illustration; individual reference files are not present in the local handoff.
JE$TER with bright red eyes, dreadlocks, cigar, black and purple suit, and tiny seated skeletons around his hat brim.

THE AMORAL CURATOR

JE$TER

He runs the arcade and likes to test its players. His role is amoral: the trials are part of the fiction, and his presence does not establish a promise of virtue.

Explore the Micro Arcade →

SEVEN HUNTERS / RULERS OF THE HIDDEN CITY

The Seven Sins

Scavenged armor, eerie eyes and strong silhouettes connect this dark fantasy and science-fiction faction. Wrath, Envy and Gluttony are the three reptilian figures. Encounter descriptions are design teasers, not claims of implemented boss fights.

The Iron Maw — detail from the supplied ensemble illustration; nearby figures may remain visible.

Wrath

The Iron Maw

Reptilian hunter

Hulking green-black scales, scrap armor, a deep blue cowl and a torn red sash.

Proposed encounter

A proposed melee encounter built around charges and breaking cover.

The Borrowed Face — detail from the supplied ensemble illustration; nearby figures may remain visible.

Envy

The Borrowed Face

Reptilian hunter

A lean, iridescent reptilian in a purple hood and hooked mantle, mimicking the colors around it.

Proposed encounter

A proposed encounter that copies the player’s last move.

The Mire Devourer — detail from the supplied ensemble illustration; nearby figures may remain visible.

Gluttony

The Mire Devourer

Winged swamp drake

A massive reptilian with moss-dark scales, rust-red wings and scavenged plates.

Proposed encounter

A proposed encounter where wings control space and objects are pulled toward the drake.

The Last Track — detail from the supplied ensemble illustration; nearby figures may remain visible.

Pride

The Last Track

Bigfoot hunter

A towering, shaggy human-hunter with long arms, trophies, tracking charms and weathered hunting gear.

Proposed encounter

A proposed forest encounter built around hiding, misdirection and escape.

The Relic Broker — detail from the supplied ensemble illustration; nearby figures may remain visible.

Greed

The Relic Broker

Alien collector

A tall, pale alien in a dark coat, carrying rings and stolen artifacts.

Proposed encounter

A proposed encounter with shifting hazards and contested upgrades.

The Hollow Sleeper — detail from the supplied ensemble illustration; nearby figures may remain visible.

Sloth

The Hollow Sleeper

Ancient machine-like presence

Hunched ash-gray form, heavy cloth, stone-like growths and dim blue eyes.

Proposed encounter

A proposed encounter where routes slow or disappear.

The Wanting Mask — detail from the supplied ensemble illustration; nearby figures may remain visible.

Lust / Obsession

The Wanting Mask

Humanlike masked traveler

An elegant figure in dark formal travel clothes with copper details and a mirrored mask.

Proposed encounter

A proposed encounter built around decoys and lures. Here, Lust means obsession and temptation.

As the story develops, chosen Sins may appear beside specific games. Those associations have not been assigned yet. No per-game Sin badges or shared-save mechanics are enabled.

Browse the arcadeAbout VCA
VCA.

Independent games and creative tools, built in Orlando.

vibecodearcade@gmail.com

Launch supported by Veteran Lock & Safe.

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