
Wrath
The Iron Maw
Reptilian hunter
Hulking green-black scales, scrap armor, a deep blue cowl and a torn red sash.
Proposed encounter
A proposed melee encounter built around charges and breaking cover.
THE VCA UNIVERSE / SEASON 1 TEASER
JE$TER’s arcade connects worlds ruled by the Seven Sins. Its amoral curator tests every player. All of VCA’s games belong to one persistent alternate reality.
This is shared-universe fiction and ARG direction. Current games keep their own save behavior. Cross-game progression and autonomous curator features are future concepts; Season 1’s virtue remains a question.


THE AMORAL CURATOR
He runs the arcade and likes to test its players. His role is amoral: the trials are part of the fiction, and his presence does not establish a promise of virtue.
Explore the Micro Arcade →SEVEN HUNTERS / RULERS OF THE HIDDEN CITY
Scavenged armor, eerie eyes and strong silhouettes connect this dark fantasy and science-fiction faction. Wrath, Envy and Gluttony are the three reptilian figures. Encounter descriptions are design teasers, not claims of implemented boss fights.

Wrath
Reptilian hunter
Hulking green-black scales, scrap armor, a deep blue cowl and a torn red sash.
Proposed encounter
A proposed melee encounter built around charges and breaking cover.

Envy
Reptilian hunter
A lean, iridescent reptilian in a purple hood and hooked mantle, mimicking the colors around it.
Proposed encounter
A proposed encounter that copies the player’s last move.

Gluttony
Winged swamp drake
A massive reptilian with moss-dark scales, rust-red wings and scavenged plates.
Proposed encounter
A proposed encounter where wings control space and objects are pulled toward the drake.

Pride
Bigfoot hunter
A towering, shaggy human-hunter with long arms, trophies, tracking charms and weathered hunting gear.
Proposed encounter
A proposed forest encounter built around hiding, misdirection and escape.

Greed
Alien collector
A tall, pale alien in a dark coat, carrying rings and stolen artifacts.
Proposed encounter
A proposed encounter with shifting hazards and contested upgrades.

Sloth
Ancient machine-like presence
Hunched ash-gray form, heavy cloth, stone-like growths and dim blue eyes.
Proposed encounter
A proposed encounter where routes slow or disappear.

Lust / Obsession
Humanlike masked traveler
An elegant figure in dark formal travel clothes with copper details and a mirrored mask.
Proposed encounter
A proposed encounter built around decoys and lures. Here, Lust means obsession and temptation.
As the story develops, chosen Sins may appear beside specific games. Those associations have not been assigned yet. No per-game Sin badges or shared-save mechanics are enabled.