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VCA / CREATE AND LEARN

Game Dev 101

Original practical steps. No fabricated tutorial videos or promised shared-save features.
  1. 1. Start with one loop

    Write the action, visible reward and reason to try again in one sentence. Build that before menus or a large world.

    Explore Cosmic Tilt →
  2. 2. Make input visible

    Show the controls where they are needed. Keep buttons keyboard reachable and test pointer placement inside the real embed.

    Explore Sand Zen →
  3. 3. Give clear feedback

    Make progress, success and mistakes visible. Test whether a new player understands the next action without help.

    See GAIA's playtest →
  4. 4. Define state and reset

    Decide what Restart resets and what Save retains. Verify the contract by closing/reopening the actual game route.

    See Archons' desktop prototype →
  5. 5. Measure before expanding

    Use a small device budget. Reduce work when input feels late; test actual phones instead of treating a narrow screenshot as touch certification.

    Explore Cellbloom →
  6. 6. Keep release evidence

    Record build version, first action, payoff, failure/retry and console problems. Preserve source and asset notices; credits are separate from distribution permission.

    Read the attribution record →
Try the original starter template →
VCA.

Independent games and creative tools, built in Orlando.

vibecodearcade@gmail.com

Launch supported by Veteran Lock & Safe.

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