# Credits and licenses

- Existing game renderer, geometry and subsystem foundation: mshumer / Claude-of-Duty, MIT. Full license is LICENSE; upstream revision is UPSTREAM.txt.
- Forest surface textures: Poly Haven, CC0. Brown Mud Leaves 01 — Rob Tuytel; Pine Bark — Dimitrios Savva; Dark Rock — Amal Kumar. Source links and attribution are in assets/ATTRIBUTION.md.
- Deer/crow geometry and animation: Majid Manzarpour and procedural-animals contributors, MIT. Full license and provenance are in assets/wildlife/LICENSE.txt and assets/wildlife/ATTRIBUTION.md.
- Optional scan viewer: Spark / World Labs, MIT, license in licenses/spark-MIT.txt.
- Three.js runtime: MIT, retained license in licenses/three-MIT.txt.
- VCA Public Alpha 1.0 cover: AI-generated original promotional illustration, 2026-10-07. File: assets/marketing/vca-alpha-cover.png. It is key art, not a gameplay screenshot. Generation brief is retained in assets/marketing/README.md.
- Wildlife calls, rustles, wingbeats and game sound effects are procedural; no external recorded dialogue or wildlife sound pack is included. Dialogue uses browser speech where available.
- Gameplay, mission routes, costumes, environment dressing and VCA integration are adapted in this project. This export makes no ownership claim over third-party components or approval claim from their authors.

Keep these notices with redistributed builds. License review is based on retained source/asset notices; it is not a trademark or worldwide legal clearance certificate.
